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At the heart of designing a real-world adventure is the Story Manager.
Find out about our proof of concept adventure that we have created down in Old Town Temecula, California.
Introducing our first line of adventures using the Waypointer technology.
After experimenting and trying different platforms, Unity has proven to be exactly what I need. Here's why.
I never stopped thinking about it, but I put it off until my 40's. Now it's time to realize my purpose.
The first attempt to implement a mobile adventure was done on Halloween in 2019.
If storytelling means so much, then it has to take front and center. Find out what I decided to dedicate myself and my life to, on this day.
A recollection of two very special people in my life and how they have helped shape my path.